[Bug] issues with mosconi-12, ammo funnel, replenish, scrounger
Auto-reload currently breaks certain loadouts, primarily mosconi-12+ammo funnel+replenish.
When shooting the last bullet in a weapon auto reload triggers even if ammo funnel would refill the gun. This is seen in the attached GIF, when killing with 1/2 shots remaining the gun auto reloads then behaves as expected when killing with 2/2 shots remaining.
How to reproduce - Trigger ammo funnel+replenish with your last shot.
I believe this occurs because auto-reload is triggered client side and ammo funnel+replenish is triggered server side. The delay between server and client forces an auto-reload before the ammo is given to the player. This could either be fixed with a toggle to disable auto-reload, or a check if ammo funnel would trigger before an auto-reload starts.
Comments: 22
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22 Sep, '23
Amnesi4 MergedKilling someone with edge with the last bullet of the clip will restore ammo but force the gun into a reload animation anyway.
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22 Sep, '23
ArmaRGool MergedI have one case where I would love to disable auto-reload ;
My build is the following (among other):
Double barrel shotgun + Perk that puts ammo in your "magazine" + Perk that auto collects ammo on kill
If I have 1 ammo in my barrel and I shoot&kill. My ammo is still 1 (or even 2 sometimes). However, since I had 0 ammo for a milisecond (between the moment when I shoot and the moment I kill). It starts the reload animation even tho my barrel is full
In the other hand, if I shoot with 2 ammo in my barrel, I can spam without any trouble as long as I kill -
23 Sep, '23
Ben MergedIf you get a kill with a weapon with your last bullet while standing on an ammo pickup, the ammo will be put into your chamber but the reload animation will still forcebly be triggered. (locking you out of being able to shoot until its completed).
This is especially noticable on weapons like the Mosconi 12 Classic as it only has 2 shells. this means that if you get a kill with your second shell you will be forced to reload despite the HUD, and ammo funnel's ability telling you there is still should be 1 shell in the gun.
This bug completly ruins the ammo funnel gameplay loop on low ammo capacity weapons -
24 Sep, '23
Nir4s MergedThis skill needs some tweaks or option to disable auto reload needs to be added because
when you replenish your mag with last bullet you reload regardless.
This mainly affects shotgun builds, especially Mosconi 12 Classic which currently relies on this skil to be even viable in comparison to Reinfield 880 -
26 Sep, '23
darkensoles MergedWhen using the ammo Funnel Skill, if the ammo goes into the mag, it doesnt trigger plate up, but if it goes into reserve, it does trigger plate up
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27 Sep, '23
Neptune Colony MergedI don't know if this is intentional however, when using replenish with scrounger the ammo gained from replenish doesn't allow the 10% chance to get a grenade from ammo pickup to proc. Meaning scrounger is completely useless if you are playing with replenish because no ammo pickups spawn to get grenades from.
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27 Sep, '23
Xanxious MergedEspecially noticeable on mosconi because of the two shots
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28 Sep, '23
Snaex Admin Merged"[Feedback] Disabling / Enabling Auto reload option" (suggested by ArmaRGool on 2023-09-22), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Sep, '23
Ben MergedYes please!
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30 Sep, '23
Oryo Merged"Replenish" causes you to automatically pick up ammo from enemies you kill. "Plate Up" causes your current armor chunk to regenerate on picking up ammo drops. Ammo collected via "Replenish" doesn't trigger "Plate Up." "Scrounger" and "Mag Throw" might also be affected by this issue.
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03 Oct, '23
Eli MergedDitto. This makes the double battle shotgun so much harder to use, because it relies on that perk.
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04 Oct, '23
NoName MergedI have the the exact same issue with this build. It looks super fun, but frustrating to reload while having a bullet coming in thanks to the perk.
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05 Oct, '23
Super413 MergedDescription - Using the skills "Ammo Funnel" and "Replenish" with "Precision Shot" does not pickup the ammunition/add it to the magazine. I would assume this is because "Precision Shot" takes away Edge after firing, and the other skills need that edge.
How to Reproduce - 1. Have all three skills. 2. Gain Edge (any method works) 3. Shoot and kill an enemy. Note how you do not gain ammunition. -
05 Oct, '23
Lemur MergedScrounger gives 10% to replenish one of the throwables if you have grit and pick up ammo.
Plate up restores your current armor chunk (bad wording btw, as it only restores the damaged/red part) if you have grit and pick up ammo.
But neither of those work with "Replenish" skill, which is automatically pick up ammo from killed enemies when you have edge.
Now, I'm not sure if that's a bug or by design, but it feels wrong, especially plate up since it's already not that powerful since it only restores the damaged part and not an entire chunk. Skill points are hard to come by, and synergies like these should be well rewarded.
I thought that maybe to not make scrounger too OP, when piking up ammo through replenish skill, it could be just 5% chance to restore one of the throwables.
As for "Plate up", maybe picking ammo with replenish, it would only repair the damaged part, but if you pick ammo from the ground it could as well replenish a little bit as long as it doesn't go above current c -
12 Oct, '23
Snaex Admin Merged"[Feedback] Ammo funel adjustment or disable auto reload upon empty mag" (suggested by Nir4s on 2023-09-24), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '23
Snaex Admin"[Bug] Mosconi 12 Classic and Ammo funnel cause a reload bug" (suggested by Ben on 2023-09-23), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Oct, '23
Snaex Admin"[Bug] Bug with "Ammo Funnel" + "Replenish" Skill - still reloading" (suggested by Amnesi4 on 2023-09-22), including upvotes (13) and comments (4), was merged into this suggestion.
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17 Oct, '23
Snaex Admin"[Bug] Ammo Funnel breaks Plate up" (suggested by darkensoles on 2023-09-26), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Oct, '23
Snaex Admin"Replenish doesn't proc Scrounger" (suggested by Neptune Colony on 2023-09-27), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Oct, '23
Snaex Admin"[Bug] "Replenish" doesn't trigger "Plate Up"" (suggested by Oryo on 2023-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Oct, '23
Snaex Admin""Scrounger" and "Plate Up" skills don't work with "Replenish" skill" (suggested by Lemur on 2023-10-05), including upvotes (1) and comments (0), was merged into this suggestion.
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24 Oct, '23
Snaex Admin"[Bug] Skills canceling each other out" (suggested by Super413 on 2023-10-05), including upvotes (1) and comments (0), was merged into this suggestion.