[Feedback] Armor System changes!
The armor system in the game is not that good. The idea that is proposed is the following.
Make the armor a rechargeable resource. In the game, you have 4 armor types, each one has a different capacity of armor. So the change is that every 10 seconds the user recovers one chunk of armor.
With more armor lost, the time increases like this.
1 Chunk---10 seconds.
2 Chunks---20 Seconds
3 Chunks--- 30 Seconds
4 Chunks---40 Seconds.
This would make armor in general not so much of a thing that the player always has to bring.
Also, this can work with the already present abilities the armor has in the Game. The 20% faster cool-down can be transferred to the times. The times with these abilities will be.
1 Chunk---8 Seconds.
2 Chunks---16 Seconds.
3 Chunks---26 Seconds.
4 Chunks--- 36 Seconds.
Also, this change will not make obsolete the armor bag. The player can still use the armor bag to gain the chunk instantly instead of waiting.
Comments: 98
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08 Apr, '24
Vintage Admin PinnedAdaptive Armor has been implemented. The developers will continue to investigate.
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04 Aug, '23
KiddingAce MergedI feel like not regenerating shields over time is overly punishing but I do understand wanting to give the armor bag a use in PD3
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05 Aug, '23
Awesomepelt MergedAs much as I understand wanting to make Armor bags a reasonable option, I feel armor regeneration as it exists currently makes Armor bags basically essential to bring, at least for one member of the crew. I believe there should be some sort of way to regenerate armor when you lose every chunk, so that being without armor bags isn't a death sentence. Perhaps making it so that permanent armor damage only occurs when the full chunk is lost might help, but I believe the former would be more likely to actually address the issue of armor bags being nigh essential. Part of the problem also is that health is essentially useless as a survival measure, only really mattering in the case of gas or cloakers, since if you're out of armor you will probably die in 3 shots anyway. Not really sure if either of these suggestions will work given how I understand armor is supposed to be a more limited resource, but I still feel it should be reworked to make armor bags less necessary.
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06 Aug, '23
Bruh MergedMaybe instead of regenerating naturally, you can make a build with perks which allows armor to regenerate. Same goes with health and maybe ammo.
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06 Aug, '23
Snaex Admin Merged"[Feedback] Reworking Armor Regeneration" (suggested by Awesomepelt on 2023-08-05), including upvotes (1) and comments (0), was merged into this suggestion.
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07 Aug, '23
Michael Rodriguez MergedThe new armor system is way too confusing, I get shot and it so annoying to keep track of when running around doing the objective. Another thing is that it takes wayyyyy too long for it to regenerate back. And me personally, the snipers were already OP in payday 2 in higher difficulties, but in this game 1 shot takes all your armor and you cannot regenerate it back. so you would have to run back around for the armor bag and get shot by the cops just standing near the bank and lose all you health in the meantime. I love payday its my favorite game and I know this beta is not the finished product, and its the outdated version of the game but please consider keeping the way it looks, but regenerate back in payday 2.
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07 Aug, '23
RoseQQ MergedThere definitely seems to be some level of armor regen currently, but the mechanics of what permanently breaks it are not clear to me right now.
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I do think gating re-generation at the armor chunks is probably the way to go. This still allows permanent loss of armor until the consumable is used, retaining the value of armor bags. -
08 Aug, '23
Swagman_Gaming MergedArmor has three stages
Blue: normal armor
White: armor that has been loss but will Regen over a few seconds
Red: amor that has been loss until you use a armor bag
I do know there is a perk that makes swats drop an armor plate when you tie their hands -
10 Sep, '23
reaper_youri Mergedthe difficulty spikes immensely when there is no shield regeneration, i can live with the no health regen since medkits are easy to gain but with almost no shields anywhere except the ones you place yourself it can get super hard to even survive a assault on hard not to imagine very hard and overkill. so i hope there maybe can be a skill for a shield regen or even the whole shield regen back
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13 Sep, '23
Snaex Admin Merged"[Feedback] shield regen" (suggested by reaper_youri on 2023-09-10), including upvotes (1) and comments (0), was merged into this suggestion.
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19 Sep, '23
Nir Balaneru MergedI've been loving the game but the fact that there's two different bars of what is basically health (the armor one being basically health with more steps) is very confusing but also a big departure from the way it worked in the past which in my honest opinion did not require much if any change
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I'm not against all change, would just prefer for it to be similar or at least make sense. -
20 Sep, '23
Scar MergedYeah I don't like the no armour regen either... I mean it is nice ngl but it also amps the difficulty up quite a lot for those that generally enjoyed PD2s mechanics.
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21 Sep, '23
Snaex Admin"[Feedback] Bring back A Payday 2-like armor system!" (suggested by Nir Balaneru on 2023-09-19), including upvotes (1) and comments (0), was merged into this suggestion.
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21 Sep, '23
LuckyThe idea behind payday 3's armor system is to make those resources more valuable and intrinsically allow for easier balancing due to it. Some armor is regenerated within the armor chunk based on the amount of damage you take but you lose it all if the chunk breaks. It's designed to create a more tense situation without having to jack up the cop rate to compensate for essentially infinite armor, or crank up damage on the cops. There's more freedom to the designers when it comes to level design and player skill expression.
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21 Sep, '23
mcmase1212I really enjoy the added difficulty of non-regenerating armor. Its more realistic and also brings additional challenge instead of being able to become an unstoppable titan with the heaviest armor, especially on lower difficulties. There are skills that do allow some minor armor regeneration, but overall, adding inherent regen in my opinion would break the game.
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The point of two health bars is to encourage specialization between medics and armorers among heisters, and you can exchange armor for speed, etc.
In favor for keeping armor as-is. -
21 Sep, '23
I'm Not Giving My Name MergedIt immediately puts you on a timer to finish your heist instead of being able to take your time. Armor not actually regenerating to full is awful, it is now a finite resource. Medic bags were finite in PD2 but that was fine because ARMOR WASN'T FINITE. The droprate of medic bags and getting bags from civvies is not an excuse for the armor system to be as it is. You have drastically less health than armor, and armor pieces are restored much more easily than your health is. It takes a lot of medkics to fill out your hp but takes 1 armor plate per segment of armor. I don't think the segments of armor is a bad system exactly, but as it stands right now it adds a lot of artificial difficulty to what was an otherwise perfect system before. It doesn't matter how well you play you will eventually run out of armor, and the armor skills are vastly more important than medical or ammo skills as a direct result of that. Give us the old armor system back, or give us a way to get more armor in heists
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24 Sep, '23
donut Mergedhaving no armor regen is my biggest complaint about this game. really fell like that has kinda ruined the fun in the game. atleast have armor chunks fully regen and have armor backs to get a chunck backs. health means nothing when you get 2 shot by a normal cop with no armor
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26 Sep, '23
Snaex Admin"Armor System" (suggested by I'm Not Giving My Name on 2023-09-21), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Sep, '23
Ben MergedI truly don't understand why armor and health are separate bars. This distinction doesn't make the game any more interesting other than requiring you to grab both an Armor Bag and Medic Bag, which isn't actually a functional difference between the two systems.
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I think the game should go one of two ways:
1. Make some kind of discernible difference between these two bars.
For example, armor could automatically regenerate to the cap of the current armor bar you are at. Perhaps armor regenerates as you kill enemies, incentivizing you to be aggressive. You could go the other way, health slowly regenerates automatically while armor doesn't.
2. Unite them both into the same bar.
Call it 'health' or 'toughness', and just make the heavier armors give more 'toughness'. -
27 Sep, '23
sh1verThe armor system directly impacts all Loud missions, so any changes to it should be made carefully. However, I also believe that it's better to make disruptive changes while the issues are still minor.
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To begin with, the health system in FPS games operates on the premise that you can't dodge attacks after seeing them, unlike in general action games. Therefore, the simplest and easiest solution is to fully restore health if you can manage your sightlines effectively.
In specialized FPS games with limited health resources, solutions vary: most enemy attacks could be melee (e.g., L4D2), there might be numerous objects that can be traded for resources (e.g., Deep Rock Galactic), or perhaps the enemies have extremely exaggerated preparatory movements (e.g., GTFO), among other possibilities. It is clearly indicated that running out of resources is the player's responsibility. -
27 Sep, '23
sh1verHowever, in the current state of Payday3, the longer a Heist drags on, the less armor you have, and eventually, you're left with no option but to continuously go down. Either enabling armor regeneration or making armor more easily obtainable is necessary, in my opinion.
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29 Sep, '23
Jazz Wright MergedWhole plates should regenerate. If you lose a whole plate then only the armor bag should restore it.
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Individual plates should probably be weaker than current, for balance. -
01 Oct, '23
BazingarreyThe armor system is fine, and it makes you play more carefully. What they could do is let one armor chunk fully recharge instead of partially.
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09 Oct, '23
PsyWarVeteran MergedIn Payday 2 we could regenerate all armor as long as we didn't get hit for a time. In this game the armor still regenerates but up to a point in the respective chunk and at different amounts. Since a lot of people are unhappy with the current system, I suggest a combination of the two that doesn't take away from the importance of armor bags:
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What if every armor type had chunks and each chunk could SLOWLY regenerate fully as long as it's not completely destroyed? And once the final one gets destroyed you won't have any armor anymore.
This would still make armor bags viable since more chunks = more regeneratable armor, not to mention the downside of slow regeneration speed. -
24 Oct, '23
Snaex Admin"[Feedback] Limited Armor Chunk Regeneration" (suggested by PsyWarVeteran on 2023-10-09), including upvotes (1) and comments (0), was merged into this suggestion.
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29 Oct, '23
Ethan MergedI think they shold add back amor regeneration like they did in payday 2 not just a fraction of the damage you took because you need armor and health just as much as you did in payday2 and having armor regeneration I think wold be fair and make the game better
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30 Oct, '23
Snaex Admin Merged"Armor regeneration" (suggested by Ethan on 2023-10-29), including upvotes (1) and comments (0), was merged into this suggestion.
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30 Oct, '23
Snaex Admin"[Feedback] Armor & Health" (suggested by Ben on 2023-09-27), including upvotes (2) and comments (2), was merged into this suggestion.
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01 Nov, '23
Mectane MergedChange armor bars to regenerate fully and only gets destroyed when the whole bar is depleted.
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The reason is that you get punished for taking cover since when you do take cover, any cop from like 200 meters can shoot at you with ease and you lose the armor, which is why you just need to kill the cops as fast as you can but that's no easy task either (and not a fun one) because at higher difficulties you get overwhelmed faster. You also get punished for playing co-operately since all the cops will just be where you are so it's just a matter of time until you run out of armor and there are no tactic's to prevent losing armor.
Why I want armor bars to only be lost when the whole bar is gone is because, that way you can control areas much better and take a breather while your teammates cover your back, when they need your cover, you can with your whole armor bar replenished and many more reasons.(and taking better armor has a higher impact)
not perfect but atleast the right directi -
02 Nov, '23
Snaex Admin"[Feedback] Change the way armor bars works" (suggested by Mectane on 2023-11-01), including upvotes (1) and comments (0), was merged into this suggestion.
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02 Nov, '23
ServantCrow MergedFully restore current individual armour chunk before it's destroyed.
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The current armour system has limitations that affect cooperative play and strategy. When taking cover and working as a team, maintaining armour becomes challenging, as all cops tend to converge on your location, leaving little room for tactics to prevent armour loss. My proposal is to change the system so that armour chunks are only lost when the entire chunk is depleted. This change would allow for better area control and strategy, creating a dynamic where teamwork and tactics are rewarded. This alteration would make choosing better armour types more impactful and provide a more enjoyable experience overall. This change would require further adjustments to armour values, damage received etc., however it's a step in the right direction.
Compliments:
The current approach of a more "realistic" health/armour system in contrast to PAYDAY 2 is personally more than welcome. -
03 Nov, '23
Snaex Admin"[Feedback] Revamp Armour Regeneration" (suggested by ServantCrow on 2023-11-02), including upvotes (1) and comments (0), was merged into this suggestion.
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05 Nov, '23
Ethan MergedI agree my biggest complaint is armor regeneration I really liked the PD2 armor regeneration and it upsets me that they didn't keep it in PD3 I wold be fine with something little like only the first armor chunk regenerating or something.
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16 Nov, '23
Snaex Admin"[Feedback] No regenerating shields (armor regen)" (suggested by KiddingAce on 2023-08-04), including upvotes (54) and comments (11), was merged into this suggestion.
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06 Dec, '23
ltcantoni MergedThe armor system is really unfun in the game since there is 0 survivality. the 3 buffs are useless in cookoff since 10% damage reduction is nothing when you are getting hosed by bullets.
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06 Dec, '23
Snaex Admin Merged"Armor System needs drastic change" (suggested by ltcantoni on 2023-12-06), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Dec, '23
Louis (L0uigi) Gauvreau MergedPayday 3 is a resource management game but It doesn't reward aggressivity and skill.
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In payday 2, we could theoretically last infinitely due to many ways to regain armor or health even if the number of med bags was limited.
In Payday 3, when you loose armor, you are limited by the number of armor plates you can carry. People know that, so they instinctively play safe, a bit too safe. So, when an experienced player wants to play the objectives , he has to go away from his teammates and the new IA of payday 3 is intelligent and focus the lonely player.
It's really frustrating because even if you kill a lot of cops with a really good aim, you will get swarmed and will loose armor. Yes, the game is made to play as a team, but we have to not forget about the public lobby experience where players aren't communicating as much as if they were on discord together.
I know it's not a simple fix, but I'm only asking to see this perspective.
Thank you for making a great game. -
11 Dec, '23
Snaex Admin"[FEEDBACK] Ressource Management and Aggressivity" (suggested by Louis (L0uigi) Gauvreau on 2023-12-09), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Jan, '24
Ashe, huge fan MergedInstead of only regenerating chunks of armor, it regenerates the full segment slowly, like a shield in Borderlands or health in an RPG. It can’t regenerate missing plates of armor, but that’s what the armor bag will still be used for. If you want the game to be easier, make it so the last plate of the armor can always regenerate, as sort of a precautionary measure.
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07 Jan, '24
Snaex Admin"Armor rework" (suggested by <Hidden> on 2024-01-04), including upvotes (1) and comments (0), was merged into this suggestion.
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17 Jan, '24
paxmaynee MergedArmour regen time is too long and has no ability to sustain it over time so you just get your armour chipped away. it limits the game because you can't add longer heists as no matter how good you are, there is a timer on how long you can survive because eventually you'll run out of armour bags.
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shorter cooldown on armour regen across the board
add a grace period. doesn't need to be 0.35 like pd2 but higher is better
regen armour gives 100% back so you dont lose all armour over time -
17 Jan, '24
T Mergedthe current armor system is frustrating, annoying and forces you to bring armor bags or you will simply not complete a level.
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Remake the armor system to be more in line with payday the heist and payday 2, the one that just charges back up after taking damage, because the current one is simply god awful,
Yes that will mean the armor bag will most likely be of no use anymore along with it's skills but it's a bargain i'm willing to make -
17 Jan, '24
Schultzy MergedThe semi-permanent damage to armor in PD3 limits viable playstyles, I would like to see 2 new armor types (1 plate and 2 plates) have armor regeneration similar PD2, maybe have the plate break if you lose all the plate health, use an armor bag to get the plate back. adding 2 different armor types with different mechanics would give the game more replayability opening options for variable playstyles. ie. More medic bags, ammo, sentry, and maybe builds can be more viable when you don't rely on armor bags.
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Armor bags are mandatory. plate us is a must-have skill. I'd love to see that change for the sake of variety.
Thank you for reading. -
17 Jan, '24
Sam MergedReturn to the old PD2 armour system
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17 Jan, '24
Whezor MergedThe shield system from payday 2 managed to give you a unique experience when heisting. Now it's more limited than before. I actually can't supress how big of an let down this is for the game because Payday now feels more like a cover shooter than anything else. Sure with the right skills you could make something work but at the end of the day when a shield chunk is broken, that's it.
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It has to be refilled again, but I get it. In Payday 2 almost nobody brings armor bags so I get it why it's like this but I would much more prefer you get a shield boost than a shield refill. -
17 Jan, '24
TheReliving MergedAn idea I thought up with my friend when discussing was to make armor provide something more akin to damage resistance as opposed to a second health bar. I don't have exact numbers, but my initial idea was each plate provides 15-20% damage resistance until it breaks, at which point it provides at most 5% until repaired, along with a substantial increase to base health, since now getting hit will actually hurt a bit.
Maybe making health naturally regen a small bit like armor does after taking hits with armor up , but with broken plates you take damage that must be healed with med kits.
My thoughts was that this would make picking the heavy armor now becomes more impactful by providing a significant boost to sustainability in return for the speed decrease, where light armor trades that for extreme mobility.
Other armor choice effects I thought up include differing ammo/throwable/gadget capacity and unique skill interactions (eg. pd2 grinder), or threat priority (heavy gets shot at mo -
17 Jan, '24
Milad MergedArmor system in Payday2 was way better than now. Adjust the current system, it needs buff and some kind of auto regeneration
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18 Jan, '24
ZhukovPlease bring back PD2 armor system (full regeneration after not taking damage).
Reduce the amount of damage players can take before armor became depleted, but allow the whole bar to fully regenerate like in PD2.
Armor should not be a limited resources since you can't completely avoid taking damage, each stray bullets wear you down.
Armor bag are still useful if instead of restoring armor, it became an extra bar of damage-negation or essentially a third HP bar that will be reduced before your armor and then health will start taking damage.
Armor-related perks provide additional HP of the damage-negation plates, allowing the third bar to soak up more damage before being destroyed.
I think this system will allow player who bring other deployable to still benefit from armor regeneration as long as they are mindful and take cover.
As well as people who liked the current system, as the armor bag would still fulfill the same role it currently is, while encouraging deployable variety. -
18 Jan, '24
CrazedHuntsman MergedThis has been an extensive discussion with a few close friends that have played a lot of payday 2 and myself. I personally feel a fix to this would be to make armor regenerate to about half of the last armor pieces available (example: for the single piece armor it would seem better however for the heavier armor it would give it more longevity to it.) I believe this would help with the dependency of armor bags and how useless heal bag feels. That way if you take health damage you could hide back to regen the armor back and there would be a use for the health kit, lifting the safety net back.
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18 Jan, '24
Night NineReally enjoy PD3, the current armor system is the reason I gave up on the game. This needs to be priority #1. Please bring back regenerating armor similar to what PD2 had. The chunks fully regenerating slowly would be great and would also retain the Armor Bag usefulness as well as the Armor Repair Kits. I would also like to see bots drop more supplies as solo player survivability on Very Hard or even Overkill currently depends completely on weather the bots will drop Armor or not.
Thanks for all the hard work, can't wait to see how PD3 transforms over the years like PD2 did.