[Feedback] More Detailed Weapon Stats
1. The weapon's stats depicted as bars as well as pros and cons can be hard to understand. It would nice if we can get a deeper understanding of the weapon's stats in numbers before we commit to certain attachments. Maybe having a toggleable menu in the weapon customization screen that can give in-depth numbers for the stats, such as Sprint to Fire, Aim Down Sight speed, Damage Falloff, Spread and Recoil, Damage, etc.
2. It's very hard to know how a weapon will perform before a heist, and loading into a heist to test modifications only to be displeased with the performance of it can be annoying. It would be nice to have a firing range or something similar to be able to feel out and test a weapon and your attachments before committing to a heist.
Comments: 25
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05 Aug, '23
SkubEarly Payday 2 actually used the meter system and they very quickly (i believe before the Gage Courier pack and Armored Transport heists released, actually) changed to a number stat system. It made optimization MUCH easier and it helped to identify which guns would be worth using, which would be most used and which needed help.
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Heck, I don't think the gun based off of the Aug could even hit any of the breakpoints recommended for Overkill and above. Gun was basically dead until it got the receiver attachment with a post-2015 dlc. -
05 Aug, '23
Grumblegrumb MergedUsing bars to represent weapon stats is too uninformative. E.g. You can't tell if a higher damage weapon will actually take less shots to kill because its just a bar going up slightly instead of a number we can actually work with. It makes upgrades feel less important, less exciting, and more confusing, since I don't actually know what difference the bar going up or down will make, if at all.
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Payday 2 started with bar stats on release and it got removed because players didn't like it, please consider doing the same thing for payday 3. -
06 Aug, '23
FizzyAgent MergedThe weapon mods stats takes a while to read and understand due to conflict between good/bad and the +/- indication. For example (not an actual mod, just an example):
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+ reload speed (good)
+ overall gunkick (bad)
- swap speed (bad)
- vertical recoil (good)
It may be clearer to categorise by good/bad instead:
Improves:
reload speed
vertical recoil
Worsens:
overall gunkick
swap speed -
06 Aug, '23
Snaex Admin"[Feedback] Weapon stats as numbers instead of bars" (suggested by Grumblegrumb on 2023-08-05), including upvotes (1) and comments (0), was merged into this suggestion.
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06 Aug, '23
Ash MergedDoes "- horizontal spread" mean there is less horizontal spread or that it is negatively impacted?
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06 Aug, '23
Correcaminos MergedThe descriptions the mods have is a bit more helpful than the bars but not enough. Please make the changes in weapon stats bars more visible. Any time I choose a mod I can barely see a change in the graph, they are indistinguishable. Make the bars bigger, or the increments larger
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07 Aug, '23
Jakapoa MergedWeapon mod descriptions and stat bars are confusing to understand and often misleading.
1. Some mod effects just read backwards. For example, the effect "+ Overall Spread" would read as if it INCREASES spread, given the "+". Yet it actually DECREASES spread, as it shows that it increases accuracy. The + and - signs are just being used to imply if the effect is good or bad, but having the signs there to even begin with is just confusing.
2. So many stat bars combine multiple stats under one banner, which often gives the wrong impression on stats. For example, Damage and Damage Distance are combined under the "Damage" stat bar. This produces misleading stat bars, as a weapon with a reduced damage distance is still doing the same damage as it was before, yet the stat bar is lowered because the two stats are combined. This gets very annoying with something like Handling, where ADS time, reload speed, and swap time are all shoved under one stat.
1000 characters is not enough to exp -
07 Aug, '23
KejdurapaCustomizable safe house can be added for firing range.
Inside the safe house there can be things like firing range purchasing, room customization, dancing and events. -
09 Aug, '23
DaDempseyI want the numbers Mason
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09 Sep, '23
Joy’s wife MergedThis may be a pretty small thing but personally i preferred the numbered stats from payday 2 like for example “Concealment: 25” instead of “fire rate ———“ as it is in payday 3
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09 Sep, '23
Val MergedI heavily support this, the weapon stats are a little bit confusing, with just the bars.
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I would like to suggest stats in a potentially toggle-able stat detail switcher. -
12 Sep, '23
Snaex Admin Merged"[Feedback] Weapon stats" (suggested by Joy’s wife on 2023-09-09), including upvotes (1) and comments (0), was merged into this suggestion.
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12 Sep, '23
Snaex Admin Merged"[Feedback] Weapon stats bars" (suggested by Correcaminos on 2023-08-06), including upvotes (2) and comments (0), was merged into this suggestion.
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12 Sep, '23
Snaex Admin Merged"[Feedback] Make the weapon stat changes more clear" (suggested by Ash on 2023-08-06), including upvotes (3) and comments (0), was merged into this suggestion.
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12 Sep, '23
Snaex Admin Merged"[Feedback] Confusing weapon mods stats" (suggested by FizzyAgent on 2023-08-06), including upvotes (2) and comments (0), was merged into this suggestion.
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21 Sep, '23
NameGeoph MergedAlso, the armor doesn't even have stats. It just gets a description. It would be nice to know exactly what it's offering.
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22 Sep, '23
slabba sloobayou wouldnt be able to use the weapon testing room if the servers went down lol
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23 Sep, '23
Nik MergedOr at least would be a good idea to actually make it so mods affect the stats. There are a times when mods do nothing, J&M Castigo 44 grips for example.
There are also inconsistencies from what it feels like - sometimes spread is not accuracy, it's recoil(?), sometimes it's actually stability.
Or how about making an option to have some mods just as a cosmetic if you are afraid that mods will shift the balance to much?
More stats like, for example Range? Because so much references "+- Damage Distance" -
02 Oct, '23
Szepy MergedTo add something to this, i’d rather see an actual numbers instead of bars which tells you nothing.
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27 Oct, '23
Snaex Admin"[Feedback] Weapon stats are poorly displayed" (suggested by Jakapoa on 2023-08-07), including upvotes (341) and comments (12), was merged into this suggestion.
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12 Nov, '23
OniAn issue that i face with this game when checking which modifier is suitbale for my gun,it doesn't show detailed changes on what this modifier can do (better or worse) than this other modifier.I think the addition of more detailed weapon stats would be amazing and could help a lot.
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19 Jan, '24
oddity.jpgI think the devs were trying to avoid the importance of breakpoints and minmaxing etc., but we are just going to end up doing it one way or another, so numbers would make life easier for everyone I reckon.
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24 Feb, '24
SheshPeople who play video games are nerds. Nerds want to know how their things work. For Example even my least nerdy friends are mad that CS2 removed detailed weapon stats. More information is good so long as its presentation doesn't cause confusion.
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20 Aug, '24
Charizard-Delta MergedThere is literally zero reason not to have numbers instead of bars for weapon statistics, so we know what we're affecting. Bars also make it harder for people that are hard-of-sight to see how much each attachment affects the weapon sometimes, as the changes can be like 1-2 PIXELS wide. It's wild that ANYONE thought after PAYDAY 2's success that bars for weapon stats are a good idea, especially since PAYDAY 2 had the same issue too on release.
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21 Aug, '24
Snaex Admin"Replace weapon stat bars with numbers for clarity" (suggested by <Hidden> on 2024-08-20), including upvotes (1) and comments (0), was merged into this suggestion.