[Feedback] Tied civilians get free when grabbed
When you grab to use as a human shield a tied civilian, after throwing him to the ground he won't have ties so you'll need to tie him again.
Comments: 14
-
05 Aug, '23
Dedoxxed MergedDescription - Hostages get untied after you use them as a shield
1
How to Reproduce - Tie hostage, press F to use them as a human shield, shove them away and you'll notice them being untied -
05 Aug, '23
OrdinaryDev83To me this makes sense as for now. It might be because they didn't add an animation for tied human shields yet.
3
A possibility would be to play a zip tie cutting sound to notify the player the zip have been cut. -
07 Aug, '23
Kejdurapajust live shield needs tethered civilian animation it's very simple thing i hope they add it no need to relink it every time.
1 -
08 Aug, '23
MORPHEUSThis oughta be considered. It takes long enough to tie a civ and its not like having meat shield give you any real advantage. Any time you go for a shot the cops hit you with every round. 9 times out of 10 a swat will just hit the civ free from you. Now you're surrounded with a civ on the loose and gettin shot at. Not to mention how much ammo it takes for a secondary to drop 1 cop.
4 -
22 Sep, '23
Common senseIf you grab a person who is tied up perhaps you should have to move significantly slower or you can do the stupid cut ties sound effect IMO you should just have a new animation because if I were a robber my human shield wouldn't have hands free just my opinion tho ..
1 -
27 Sep, '23
NameGeophThis just feels intended to me? You're just tying them up with zip ties. The force of shoving somebody to the ground could pretty easily snap that. If it bothers people that much, maybe they could make it a perk. "Reinforced zip ties" They don't break when you shove a human shield, and they take a lot longer for rescue teams to save.
4 -
28 Sep, '23
FusionI thought this was so that they could push buttons like in Dirty Ice. You push the manager to hit the button...I mean they could hit it with their head
2 -
28 Sep, '23
BigCoqSurpriseor maybe a temporary buff that ties hostage faster after dropping them. that way you can either decide to let him down and shoot/do the objective or use the buff to tie him right away but much quickly.
2 -
29 Sep, '23
JaydenI think this might be because if you throw a tied civi into the button or the scanner they brace themselves with their hands. Could just have an untie option though, which you'd need to do to throw a civi into a button / scanner.
1 -
04 Dec, '23
Snaex Admin"[Bug] Hostage becomes untied after holding as shield" (suggested by Dedoxxed on 2023-08-05), including upvotes (1) and comments (0), was merged into this suggestion.
-
02 May, '24
JohnRetying hostages seems like one of those features that end up being boring for the game, it doesn't bring anything to the experience, and it can be avoided by making the animation of the thrown hostage landing on its side or back or something like that.
-
29 Jul, '24
cucumber_dragonIt simply doesn't make sense to me - why would holding a tied up civilian as a human shield remove their restraints? If you try to move them before they're tied up, then sure, I get it. But no, they get untied after being moved as a human shield, which goes against the whole point. It's annoying too because civs have no collision physics so they stack on top of each other, making it very hard to find the civ oyu just moved and tie them back up again.
Maybe they should add a entirely new feature where there is 2 ways of moving a civilian? 1 way is through human shield, and the other is a system like pd2? -
10 Sep, '24
DedoxxedWhat the hell does not planned mean in this case? Does it mean A-The suggestion to fix this issue isnt planned or B-The issue isnt planned to remain?
2 -
17 Sep, '24
ThighsI play mostly stealth and find that having to tie hostages again, after moving them, is fine and just factors into my considerations for how to handle them; it's better than trying to guide them and having multiple states for them to be in is alright; it makes the game more interesting and more things to consider / plate spinning is much more important in 3.