[Feedback] More satisfying and fun safe cracking minigame ( randomize lockpicking etc)
Please add a button (perhaps mouse scrolling up to increase, or down to decrease,) while lockpicking a safe to increase the SPEED of the rotating indicator. Higher risk, higher reward. It's a bit monotonous to always click at the same time in the same location considering the dial starts at the same location each time.
Comments: 14
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02 Aug, '23
Swaghetta MergedFrom what I've seen the lockpicking always places the zone you need to hit at the top. Makes it quite easy and predictable. Randomizing this like in for example Dead by Daylight would make it more fun. As well as maybe making the zone you need to hit smaller so it has more impact on the overall lockpicking.
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03 Aug, '23
Snaex Admin"[Feedback] Randomize the lockpicking minigame" (suggested by Swaghetta on 2023-08-02), including upvotes (1) and comments (0), was merged into this suggestion.
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04 Aug, '23
Thomas MergedI really like the implementation of the skillchecks for picklocking, it would be nice, if the position of the "success area" and the speed of the arrow could alternate between tries, so it wouldn't feel to samey if that makes sense.
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04 Aug, '23
Snaex Admin"[Feedback] Skillchecks for opening deposit boxes, doors, etc." (suggested by Thomas on 2023-08-04), including upvotes (1) and comments (0), was merged into this suggestion.
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08 Aug, '23
NobleNate MergedLockpicking should scale to the difficulty. Just a basic example, the point of which you need to input the pin should rotate randomly each time and maybe speed changes at higher difficulty. This will make it a more dynamic minigame and make it match the expected skill of the difficulty. Thoughts?
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08 Aug, '23
Snaex Admin"[Feedback] Scale lockpicking to difficulty" (suggested by NobleNate on 2023-08-08), including upvotes (1) and comments (0), was merged into this suggestion.
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20 Sep, '23
JonksLockpicking needs to be consistent. If it's got this extra randomness to it then it will make it harder to judge whether you can 'go for it' or not in stealth
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02 Oct, '23
INEXI feel it's fine, but it would be nice to add one smaller area that is harder to hit and easy to miss but its more rewarding by adding more progress
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21 Jan, '24
Bek MergedEvery time you restart a heist from within the heist itself everything is set to be the same as the first time you loaded it. What I'm proposing is that like Payday 2, every time you restart a heist it randomizes every part of it, and maybe add some more random events like the GENSEC truck outside of Go Bank.
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22 Jan, '24
Snaex Admin"More Randomization (in-between restarts)" (suggested by <Hidden> on 2024-01-21), including upvotes (1) and comments (0), was merged into this suggestion.
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15 Mar, '24
h3mHonestly? I feel like we just need the SAW back to completely avoid having to pick deposit boxes or safes
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30 Sep, '24
garzo Mergedsafes should be like PD2 in term of cracking method, i suggest to: set a skill perk that make you do that (still should be harder) or (without skill perk) give you 2 options: 1) the drill (like PD2) and 2) (similar like right now) manual cracking but the difficult should be proportionated to using the drill.
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30 Sep, '24
Snaex Admin"safe cracking way too easy" (suggested by <Hidden> on 2024-09-30), including upvotes (1) and comments (0), was merged into this suggestion.
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27 Jan
The WhistlerJust give me some C4 for the safes and SAWS for the deposit boxes!